You have a pass. Now what
Three steps from payment to your first chunk — and what to do when something is off.
In short
- You need a licensed Minecraft: Java Edition.
- Install the pack one way, join with the same account and press N.
- Something wrong? Common problems.
Everdawn is the network’s Create world, running Minecraft 1.21.1 with NeoForge and Polis, our own mod. You need a licensed Java Edition account and a paid pass. The pass covers the network’s open worlds.
Three steps
1. Install the pack
The CurseForge app or Prism Launcher — pick one, they do not mix
2. Join the server
The same account whose username you paid with — with the pack, the server is already in your list
3. Press N
Contracts, court cases, trading and your balance in one window
These steps are for the Everdawn world. The Vanilla world starts differently — it has its own install page.
Past Wall Sina
Beyond Wall Sina, prepare for toxic air, difficult terrain and expeditions for oil or rare equipment.
Dark Zone
What changes past the wall, the layers, the air and the oil
Renegades and reapers
The blood-debt, the search area, the manhunt and a sentence served as an outlaw
Rifts
Portals to other worlds: enter for loot and defeat the boss to close them
Common questions
Everything the site answers, and a little more
Discord
Discord is optional. Use it for player discussions, news and private notices about contracts, debts and court cases. Link your Minecraft account to receive private notices.
When something is off
Common problems explains installation and connection errors. Contact support if the instructions do not solve the problem.
What this world is
This is controlled anarchy: players make agreements and elect the Council. Polis records signed contracts and supported violations; it does not block theft or attacks. A closed border warns you but can be crossed. Community rules apply to harassment, cheats and attacks on the server.
The Everdawn pack adds Create factories, reworked world generation and combat, original lore, optional quests and equipment. Carried weight affects movement; weapon type, hit location and armour affect damage.