Everdawn

Renegades and reapers

The blood-debt, the red name, the search area, the reapers, the hunt's window and the manhunt — and a sentence served as an outlaw.

In short

  • The hunt and blood debt have separate timers. Paying ends the debt, not the hunt.
  • Kill a non-outlaw who did not start the fight, and you become a renegade.
  • The hunt continues until its time runs out or a valid catch ends it.

Killing a player who is neither an outlaw nor the aggressor makes you a renegade. Your name turns red and reapers can hunt you. In the Safe Zone, you also owe the victim a blood debt. Paying that debt does not stop the hunt.

Polis stops nobody from killing. It records the killing — and then you are hunted.

What follows a killing
You killed a player who is not a renegade and did not start the fight
You are a renegade: the sign and a red name
Blood-debt — Safe Zone only
  • Paid
  • Collected from your body — by the victim or a reaper
  • Expired

Forgiveness ends the debt, not the hunt

The hunt
  • Runs only while you are in the game
  • At each reading the reapers see the search area
  • More killings — a narrower area
  • Manhunt: everyone sees the area

Ends when time runs out or a valid catch is confirmed

  • Past the wall, a blow that knocks someone down counts as a killing too
  • Another killing extends both the debt and the hunt
  • A Council sentence — the same outlaw track
  • Permanent exile — only a vote of the whole server
  1. You killed a player who is not a renegade and did not start the fight
  2. You are a renegade: the sign and a red name
  • Blood-debt — Safe Zone only: Paid; Collected from your body — by the victim or a reaper; Expired. Forgiveness ends the debt, not the hunt
  • The hunt: Runs only while you are in the game; At each reading the reapers see the search area; More killings — a narrower area; Manhunt: everyone sees the area. Ends when time runs out or a valid catch is confirmed
  • Past the wall, a blow that knocks someone down counts as a killing too
  • Another killing extends both the debt and the hunt
  • A Council sentence — the same outlaw track
  • Permanent exile — only a vote of the whole server

Who becomes a renegade

Did you kill a player who is not a renegade and did not start the fight? Now you are a renegade, and you are hunted. The hunt's time runs only while you are in the world. Paying the debt does not end the hunt.

Past Wall Sina the same holds, except the debt: nothing is owed there. Being a renegade, the hunt and any bounty on your head are the whole of it. And a blow that leaves somebody downed out there counts as the killing.

The blood-debt

Only in the Safe Zone does a killing cost money as well: you owe the person you killed a blood-debt. The debt has a time limit. It ends when:

  • you pay it;
  • somebody collects it from your body — the person you killed or a reaper;
  • it expires.

To pay, open Notifications and press Pay on the debt line: the coin goes to the person you killed. They may forgive the debt instead. Neither ends the hunt.

The red name

While you are a renegade, the renegade's badge stands before your name — over your head, in the chat and in the player list, and the name itself turns red. Hover a badge to see what it means. A reaper and a judge wear badges of their own, but only the renegade is drawn over a head.

The search area and the reapers

Reapers are elected the way judges are, in the Wanted section. At every reading they are shown your search area, and it is tighter the more you have killed. While you are hunted, the same section shows how long until the next reading: the reapers will see where you stand at that moment, and only that, so moving beats hiding.

Reapers are paid on top of what they collect, plus any bounty placed on you. The person you killed sees the same area for as long as you are hunted for it, so they can follow the hunt.

A reaper may hunt openly: their own search area is then shown to everybody they are hunting, and a catch pays them more. A reaper who kills somebody who is not a renegade becomes one like anybody, and loses the seat at once.

The manhunt

Wanted status has levels. At the highest level, a manhunt reveals your search area to all players until it ends.

Hunt duration

Hunt time runs only while you are online. After the first location update for that mark, a catch can end it: by an elected reaper outside your group, or by the victim. Death from another player, a fall or lava does not end the hunt.

A Council sentence

A timed court sentence is served in the world as an outlaw. It ends when its online time runs out or a valid catch is made by an elected reaper outside your group or the complainant, after a location update for that sentence. The court decides whether the violation happened; the published tariff sets the penalty.

Permanent exile is not the Council's sentence. When a case is serious enough, the whole server is asked about exile, and only its vote can exile anybody.

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