Polis
Open Polis, find its sections and claim your first homestead.
- N
- Polis window
- M
- Map
- B
- Borders
- J
- Sign names (hold)
- 0
- Profile
- ? or F1
- Guide
Press N for nine main sections, plus Profile and Guide.
| Section | What for |
|---|---|
| Notifications | Pending signatures, votes and payments |
| Contracts | Drafts, signatures and each contract's activity log |
| Groups | A city: treasury, land, members |
| Land | The chunk grid and whose plot it is |
| Market | Buy and sell orders, prices and trade history |
| Assets | Bank balance, coin minting and stored goods |
| Court | Complaints — yours and against you |
| Council | Who judges and whom to vote for |
| Wanted | Renegades, reapers, blood-debt |
| Profile (0) | Balance, standing payments, reputation and guarantors |
Where to start
Walk beyond the spawn's common land. Press N, open Land and choose Claim a homestead for the chunk you are standing in. A homestead is one 16 × 16 block chunk, free and untaxed. Land shows current prices and taxes for additional claims.
Open Guide with ? or F1 for help with the current section.
Signs beside the hotbar
The signs beside your hotbar show what is true of you and of the land right now. Hold J to name every one. A sign pulses when it arrives or changes, and small pips on it show how urgent it is.
Right of the hotbar is the land and the air:
| Sign | What it means |
|---|---|
| Your land, or the land of a group you belong to | |
| Somebody else's land, open to you | |
| Permission to cross: a free road, or land opened to you by name | |
| A toll road. The figure is the price a chunk, then the journey so far | |
| Land closed to you. Entry creates a trespass record for the landholder | |
| Your own way out of a siege. Crossing here is not a trespass | |
| You are past Wall Sina, and how far. Deeper in, only roughly | |
| Sour gas. The figure is your dose, or how long your mask still holds | |
| Air that runs out: in a backtank, or in a sealed room that is leaking | |
| The clean air of a sealed room: your dose falls here |
Left of it is you:
| Sign | What it means |
|---|---|
| You are a renegade. The figure is how long until you stop being one | |
| Everything you owe: a blood-debt, unpaid roads, tax on your land | |
| A bounty offered for catching you | |
| A hunt you may follow is on. The figure is how many | |
| How long until the reapers next see your search area | |
| Your nerve in the deep dark. Light and company bring it back | |
| What you carry. Past the first step no sprinting; past the second slow, no jumping, and you sink |
Your elected roles appear in the top-left corner:
—
you are an elected reaper.
What the code does, and what it does not
- Records the contract
- Checks tracked terms, such as delivery, payment, non-aggression and collateral
- Publishes the outcome
Does not stop a breach
- A promise — free text
- The Council may consider whether it was kept
No fine; the code forms no view
- The Council decides only “did they”; a fixed tariff sets the price
- Permanent exile — a vote of the whole server
- Code — notary and archive: Records the contract; Checks tracked terms, such as delivery, payment, non-aggression and collateral; Publishes the outcome. Does not stop a breach
- People: A promise — free text; The Council may consider whether it was kept. No fine; the code forms no view
- The Council decides only “did they”; a fixed tariff sets the price
- Permanent exile — a vote of the whole server
The code is a notary and an archive, never a judge: it records obligations,
watches the terms it can verify objectively and publishes the outcome, but it
does not stand in the way of a breach. A promise is free text: the Council may
be asked whether it was kept, but it carries no fine. The Council decides
guilt and nothing else; a fixed tariff sets the price, and permanent exile is
put to the whole server.
Before an expedition
Safe Zone is a region name: other players can still steal or attack there. Beyond Wall Sina, toxic air requires equipment, and there is no automatic land log. Read Dark Zone preparation before crossing.